

When you disable this setting, you also need to write Unity input code to handle mouse and touchpad input. Updates to the position of the cursor,which allows you to implement mouse-over functionality, such as highlighting components with the cursor.Scroll wheel and touchpad scroll events.

Left and right mouse clicks (instead of just left).When you disable this option, your application receives the following mouse and touchpad input unchanged: To support mouse and touchpad input, disable the ChromeOS Input Emulation setting. Any other inputs are ignored.īy default, this behavior is enabled via the ChromeOS Input Emulation Player Setting. Important: Only left+click and keyboard inputs are supported. As a result, an Android application that you developed for phones and tablets works by default on a ChromeOS device. To emulate touchscreen input, ChromeOS automatically converts left+clicks from a mouse or touchpad input into screen taps. Location of ChromeOS Input Emulation Player Setting Mouse and touchpad input You can use the Player setting ChromeOS Input Emulation ( menu: File > Build Settings > Player Settings > Other Settings) to determine how your application handles user input on ChromeOS devices. As a result, when you build an application for ChromeOS, you must handle inputs from mice, touchpads, and keyboards. Unlike Android applications that use touchscreens, many ChromeOS devices are laptops or have a laptop mode.
